﻿using SuperX.SuperSocket.Common;

namespace SuperX.SuperSocket.Client.UpLoad.Command
{
    internal class DoData : UpLoadCommandBase
    {
        public override void ExecuteCommand(UpLoadEngine session, TransferCommandInfo commandInfo)
        {
            session.DoData();
        }

        public override string Name
        {
            get
            {
                return Tag.DoData.ToString();
            }
        }
    }
}